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Amiga Plus Special 25
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AMIGAplus Sonderheft 25 (2000)(Falke)(DE)(Track 1 of 4)[!].iso
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PublicDomain
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Spiele
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CyberBlast
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dane
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read.ascii
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2000-03-22
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10KB
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229 lines
INSTRUCTION FOR GAME CYBER BLAST
Our game is called Cyber Blast it is similar to Doom and Hired Guns.
In the labyrinths of corridors player can shoot the innocent monsters.
To this old shame we added a lot of our own ideas.
Weapons:
PISTOL - low fire power but unlimited ammunition.
UZI - medium firepower but ammo is limited. Player can buy it in
the shop or find it on the level.
TELEPORTER - it is not a weapon but a device used by Special Forces
it allows teleportation on a short distance (for
example on the other side of a smal wall, or on the
other side of a small abyss, it also allows jumping
over a monster so that you may find yourself behind
his back).
MISSILE LAUNCHER - a high firepower weapon which can also destroy walls
(there are two types of walls on the level: normal
walls and indestructible walls).
OMEGA GUN - weapon with a maximum fire power, kills all monsters with
one shot.
Spells(!):
NUKE - it destroys all walls within a radius of a few meters from where
it is casted.
When we use this spell the map is turned on and player shows
where is the epicenter of the Nuke but do not place it too close
to your position because it may cause self-destruction).
GHOST - this spell allows going through walls.
STEALTH - it allows invincibility for a short time.
WALL - creates wall before the player.
HYPER JUMP - it allows for teleportation to any place on the level
(this option is also activated from the map), if you
show a place on the level that is taken by a monster
or a bonus the jump will not be done.
Other options:
STATUS (S) - shows inventory.
MAP (M) - shows the level.
BONUSES - (things you can find on the level) here are all types of ammo
uzi, teleporter, missile, omega and all types of spells
Nuke, Hyper Jump, Ghost, Stealth, Wall, Money (very useful in
the shop where you can buy above items).
MONSTERS - in the game there is 6 types of them, invented for them there
are 3 types of intelligence and different levels of vitality.
WALL - in the game there are 2 types of them, normal walls and
indestructible walls. Indestructible walls can not be destroyed
even by a missile launcher.
To complete level Player must find 2 keys, their position is shown in
the briefing before the level. If the player has 2 keys then to complete
the level he has to find the Exit.
Weapons change with right mouse button, fire with left mouse button.
Minimal configuration: A500 with 1 MB CHIP and 0.5 FAST.
The best configuration is any Amiga with 2 MB CHIP and HD and some
FAST RAM and better CPU than 68000.
GFX EDYTOR MANNUAL
This utility was created to edit: GFX, IQ of monsters, vitality
of the monsters and gfx of monsters.
In the program the options NEW ,EXIT,SAVE and LOAD are only accessible
are only available from the keyboard.
'NEW' - key with letter 'c'
'EXIT' - key with letter 'q'
'SAVE' - key with letter 's'
'LOAD' - key with letter 'l'
HELP key - shows which monsters belong to which labyrinth
The rest of the program is manipulated using mouse.
To begin editing the level press on the red button with a number
of the level (from 1 to 16) on the areas on the right of the red button
with the number of the level the user can edit the type of the labyrynth
(1,2 or 3), type of monster, IQ levels (1,2,3). Those elements are changed
using left mouse button - move mouse over an area and press left mouse
button, area is then inclosed in a flashing frame.
editing the vitality of the monsters is different, to do it you use
red arrows (the one on the left lowers the vitality, the one on the right
adds to it). The vitality ranges from 0 to 255 points.
To start editing another level press the red button with the number of
the level you want to edit.
Important !
All 16 levels must be edited. If not there may be problems with
the game such us exiting to workbench.
Settings should be saved to the drawer 'DATA_DISK under the name "Setup",
if you are using hard disk or if you are using floppy save this file
to the disk called 'Data_Disk:'
Have fun on your own levels !!!!
LEVEL EDITOR:CYBER WORLD
LEVEL EDITOR was created to edit walls floors and all that can be found
on the level.
On the right hand side there is a toolbar, the level is drawn inside
a square on the left-hand side.
Drawing is done using left mouse button, erasing is done using right
mouse button.
Options : 'LOAD', 'SAVE', and 'QUIT', 'NEW' are known to all. We will not
explain them here.
'REDRAW' - This option is used to actualize the map of the level. I use
it often after using the FILL option
'FILL' - This option is used for drawing something over large area
walls or floors for example.
After pressing that option it changes into the DRAW option.
This option is used for free hand drawing and is
active from the moment the Editor was activated.
'DRAW' - Look above.
'WALL UNDESTRACTABLE' - This option allows for drawing wall that can not
be destroyed by missile launcher or NUKE.
'WALL NORMAL' - This option allows for drawing normal walls, demolish
by missile launcher.
'FLOOR' - Allows for drawing floors. floors are drown automatically in
places where are drawn walls, monsters or bonuses.
'MONSTER' - Activating this option allows placing monsters on the level.
IMPORTANT:
The monsters on the level should not be more then 70.
The faster is your Amiga the more monsters you can place
without decreasing the playability.
'NUKE' - Bonus, H-bomb, carefully it destroys almost everything.
'GHOST' - Bonus with a GHOST spell, I can go through walls !!
'STEALTH' - Bonus with a STEALTH spell, want to be indestructible ??
'HIPER JUMP'- Bonus with a 'HIPER JUMP' spell, why walk when you can fly ?
'WALL' - creates wall, you can separate yourself from the monster.
'TELEPACK' - Bonus with TELETRANSPORTER ammo.
'MISSILE' - Bonus with ammo to the missile launcher.
'UZI' - Bonus with ammo to the UZI don't you like her voice ??
'OMEGA' - Bonus with ammo to OMEGA GUN there is no better weapon.
'SHIELD' - Bonus it recharges the shield.
'MONEY' - Bonus with 200 credits.
'EXIT' - This is where you finish the level.
'ENTRANCE' - This is where you start the level.
Created level you must save to drawer 'Data_Disk/lochy' if you are using
hard disk or if you are using floppy to 'Data_Disk:lochy'
Do not forget about entrance, exit, monsters, 2 keys, and a few bonuses
well be good too. The floors and walls are useful (you have to walk
on something).
Important !!!!
Every level surround with one layer of indestructible walls - the game
requires this.
This is how you should name your levels: 'lochy xx.dane' where xx is the
number of the level from 1 to 16. Between lochy and xx there is a space.
USING DATADISK
Copy from catalog 'dane' on disk 'CyberII:' to the drawer 'dane' on
'Data_Disk:' following files:
help
help1
help2
help3
klocki 1.abk
klocki 2.abk
klocki 3.abk
obiektymain.abk
OrderInfo
potworki 1.abk
potworki 2.abk
potworki 3.abk
potworki 4.abk
potworki 5.abk
potworki 6.abk
READ.ASCII
If you have installed game on hard disk copy this files to the drawer
'Data_Disk/dane'.
They are necessary for the proper work of the game if you want to play
your own levels start the game up from the icon 'CBUser' or if you play
using the disks then instead of disk 'CyberII:' to the disk drive insert
disk 'Data_Disk: